I have a vector ready to be rendered in Blender 3D, it's a set of 3 parts which I combine in Photoshop to form Bulbasaur. The parts seem to be done, however.. rendering is an issue. When I render the parts in Blender, as transparent PNG files, it appears as if it's rendered on a black background first and then cut out, with anti-aliasing in place. This results in a black 'outline' with each render. Instead of the final result being only of the colors I choose, there are anti-aliased black lines present.
I googled, but I have no idea what this problem is, and things like premultiplying and what not didn't help.
HELP.






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Oblivion is the fate of all things.
-Caius Ballad
I'll probably just create the important ones early, including the eeveelutions and (sub)legendaries, here and there some random Pokemon inbetween, and when all important ones have been released it's to be continued randomly.
I mean, not ALL but you know what I mean.
--
Oblivion is the fate of all things.
-Caius Ballad
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But years? You must be Slaking to make it take that long.
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from way back when.
(Like July, of last year!)
(I only JUST now noticed the LLama thing blinking at me)
D'oh!